:) So I'd like to offer my assistance, if you need any more contributors. Actually this thread was the eventual reason why I registered here. ^^ I have to say, of all the Warblade guides found on the web, this is the best one. ![]() The wand is better for a party capable of using it, the belt is better for the individual Warblade who doesn't want to dip into some Devoted Spirit (strange as that may seem to some). I think, provided you have a caster or UMDer around, the wand is fine, but for a Warblade at low levels, the belt wins out, since it's THREE Cure Mods a day, not 1.Īs I said earlier, a combination of both for when the situation calls for either is probably the best course. And it's also not like you need to wear the belt all the time, either, if you have another magic belt you'd rather wear. And I believe that any party will have no problems paying 750 gp for a wand amongst themselves every 5 lvs.You have to admit the belt can win out in expediency, as we don't always have minutes to wait for Lesser Vigor to kick in. Assume 4 encounters each day, and 13.3 encounters to lv (so you level every 3.5 days), this means you break even only after 5 levels. You would need to use the belt for 20 days just to break even. ![]() Bluntly put, the belt won't even come close to relieving the need for a steady and reliable source of healing in any way. ![]() This is where wands of vigor have the advantage, as it can heal up to 550 damage in one sitting. Yes, it is basically a free cure moderate wounds potion each day, but you will likely be taking much more than 6d8 (27 damage average) each day.
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